Skip to content

Conversation

@Marccccccccccccccc
Copy link

@Marccccccccccccccc Marccccccccccccccc commented Nov 30, 2025

Type of change

  • Bug fix
  • New feature

Description

Added a "missed-attacks" toggle to No Interact to cancel attacks that would have missed and reset attack cooldown.
The Hand will still swing Client-Side

Related issues

None

How Has This Been Tested?

https://youtu.be/kpgbJqId6h0

Checklist:

  • [X ] My code follows the style guidelines of this project. (I think so)
  • [X ] I have added comments to my code in more complex areas.
  • [X ] I have tested the code in both development and production environments.

@chri-k
Copy link
Contributor

chri-k commented Nov 30, 2025

this does not really fit into no-interact, it should probably be a separate module
(no players will discover this feature)

said module could also modify the attack cooldown on successful hits( sometimes useful on specific servers )

@i-am-called-glitchy

This comment was marked as off-topic.

@chri-k
Copy link
Contributor

chri-k commented Nov 30, 2025

don't write useless comments like this, you are sending notifications (and probably also e-mail) to everyone else in the conversation

@RuttyboyzCode
Copy link

like what 31a said i think its better for it to be a separate module rather than no interact

@Marccccccccccccccc
Copy link
Author

unnecessary comment again 💩

@Marccccccccccccccc
Copy link
Author

anyway what should the module be called?

@chri-k
Copy link
Contributor

chri-k commented Dec 6, 2025

anyway what should the module be called?

Future calls its copy of this NoHitDelay, which is the technically correct name, but NoMissDelay might be clearer.

(and this is very clearly a combat feature, which is also another reason for it to not fit into no-interact)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

4 participants